RELATED: Half-Life 2 Community Beats Previous Record for Most Concurrent PlayersĪs if that wasn't enough, the modders are also adding in the Borealis. This means that, unlike in HL2 itself, this version will do away with loading screens between areas, making it an expansive, if somewhat low-res, reimagining of Valve's classic. Entitled "City-17 " the group is still beavering away at the recreation, with the intended goal of not just building the entire game within Minecraft, but making it open world as well. With talks about recreating and remastering classic games currently in vogue, a group of Minecraft fans have been hard at work on an ambitious Half-Life 2 project.īeginning in 2016, a team of modders have spent the last five years recreating the world of Half-Life 2 in the Mojang blocky game. As hopes of there ever being a Half-Life 3 continue to be shot down, the first two games are fondly remembered by the community, with the sequel being a strong continuation of what was already an influential original. But that doesn't mean it isn't considered a classic, or that fans have turned their collective backs on it.
And maybe Logithx's work might net him or her a job making games in the future.At 17 years old, it's safe to say that Valve's Half-Life 2 is now an old game. Still, it's always great to see a dedicated fan base show their love.
than Valve themselves have been working on the franchise. In fact, we reckon gamers have spent more time working on Half-Life related material - fan trailers, art, etc. While gamers continue to count the days until the unveiling of Half-Life 3 (fingers crossed!), fans are popping up with some creative tributes to Valve's triple-A franchise. We think the screens look plenty detailed as it is, but there is apparently a lot of room for improvement. They say that will require a lot of extra work, but will also make for a more detailed end product. Logithx also hopes to improve upon their work once Unreal Engine 4 makes its public debut. Clearly someone is a huge fan, as most of the gaming world is.
What's most impressive about Logithx's work is that he or she did not use a single Half-Life asset for their recreation of City 17, aside from Dr. It's obviously just one fan's attempt to recreate one developer's game using a different set of tools, and in no way should suggest Half-Life is jumping ship from Source, but the shots themselves are certainly impressive.
Well, one artist who goes by the name Logithx has posted a free screenshots that imagine an alternate universe wherein Half-Life 2 was actually an Unreal Engine game. Without Source there would be no Half-Life, there would be no Portal, and there would be no Left 4 Dead.īut what if Half-Life had gone a different direction? What if the title had used a different graphics engine than Valve's flagship platform? One such partnership that has been huge for developer/publisher Valve is the one between their library of games and the Source engine.
It's also a business where partnerships can be everything. In the world of video games, there are a lot of what if and hypothetical scenarios, where calculated decisions ultimately inform the success or failure of a retail product.